AI software, or semi-intelligent multiagent software is of course quite common. Community web-sites and the whole idea of www2 implies interconnection. The typical multiplayer gameworld also rely heavily upon adaptive foes and physics simulation.
This theme will come into coherent form soon enough, when I get an insight into what an agent actually is. Compared to real life: name, adress, abilities, tools, means of communication, avoidance of sub-looped agents communication only with themselves and never reaching out. What seems to lack is real learning and extreme bandwith. We have yet to come into an age that makes use of AI compilers, error handling and tolerance. A bit to go in other words.
Notice this breadcrumb here.
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